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Submerge movements
Submerge movements









submerge movements submerge movements

Land units that begin in a contested territory “can only be moved to territories that are controlled by your power, or to territories that are also contested and already contain units belonging to your power.” Unfortunately, this rule is a bit ambiguous and depends on what is meant by already. Land units that begin in a friendly territory may move into any adjacent territory. Contested territories arise fromt the fact that land battles only last for one turn of dice rolling and that units stay in the territory after battle (unless they are destroyed of course).Īll land units move 1 space. If every space on the map was contested, nobody would receive income. No power controls a contested territories and thus no income is gained from contested territories. Contested – Occupied by one or more powers, at least one from each side.Hostile – controlled by enemy powers or an unmobilized enemy-alled minor power.Friendly – controlled by your power or an allied power or an unmobilized alled minor power.Contested territories are not counted toward your incomeīefore we dive into movement and combat there are a few new concepts with regard to territories in this version of Axis & Allies.All new land and fighter units mobilize into your capital territory (the British Empire may also mobilize into India).Tanks may not be purchased before to the fourth round of play.

SUBMERGE MOVEMENTS FOR FREE

Your battleships may be repaired for free as long as they are in a sea zone containing a naval base that you control.For the next preview of Axis & Allies 1914 we will go over the rules for movement and combat.











Submerge movements